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Old Apr 01, 2008, 12:59 AM // 00:59   #1
Desert Nomad
 
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Default GW2 Suggestion Profession List

Edit: Shayne Hawke - Since ANet is pretty much at the point of having decided on all of the GW2 professions and because we have a more appropriate place for the discussion of GW2 professions and speculation on them, this thread's purpose is now over.

Introduction:
-Hi, I just want people to list down how they like the Profession System would apply in GW, and what Profession or Classes would compose of there Thoughts and Suggestions ^ ^.
You can create a Profession Evolution System, a way to cut down the Professions but still the keeping the Professions now, or Introduce new Professions but Remove other Current Professions.

Instructions:
-Please show a proper Layout for your List.
Please Avoid listing down your thoughts without Organisation or with Confusing and Unprofessional Posting of One's Thought.

You'r Layout can be:
Quote:
List Form
  • 1
  • 2
  • 3
Quote:
Paragraph Form(Indentions Un-required)
-.................................................. .................................................. .......
.................................................. ....................................
.................................................. ................
.................................................. ...............................................
Or in anyway you feel like posting it, But please with Organisation.

Rules:
-Please Avoid Spamming and Flaming.
Constructive Criticism, Comments, Compliments and Signatures are Welcome in this Thread.

Last edited by Shayne Hawke; Sep 09, 2010 at 11:24 PM // 23:24.. Reason: Thread closed.
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Old Apr 01, 2008, 08:23 AM // 08:23   #2
Jungle Guide
 
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Interesting post.
I suppose the rules line is probably necessary.

Most Ideally I'd like a freebasing system.
A freebasing system opens up all attributes for all players.
You start with a blank sheet character and visit trainers to learn attributes.
You can only have 4 attributes active, those of the last 4 trainers you visited.

All skills are connected to an attribute, all no attribute skills have become racial skills instead.
All skills you do not have the attribute active for are unusable; they get a big lock on them like when you don't have the correct campaign to use them.

This system allows utmost freedom and infinite diversity. However, the freebasing system normally doesn't allow primaries, because those can offer overpowered effects.

However, the freebasing system normally does allow feats/proficiencies.
As GW doesn't have feats(instead we have runes) we use those to replace primaries, we'll name them masteries.
Obviously you can only have 1 mastery at a time, just like you can only have 1 primary.

A mastery is something you can learn 75% through the campaign(like the prophesies 15 attribute point quest) each mastery having their own quest.
A mastery requires a combination of 2 (or more) attributes and it's effectiveness will be decided by the combined rank in the attributes, divided by 4.(or 4.37912 whatever proves to be balanced)

So if you have 16 death magic and 10 communing you are allowed to increase the health of creatures you summon by 13%(equal to 6.5 spawning power)

X and Y are different numbers for each mastery.
  • If you have Strength+Sword/Axe/Scythe Mastery you can get X% armor penetration on melee attacks.
  • If you have Expertise+Sword mastery you can wield a sword in your off hand at X% reduced damage and Y% reduced attack speed.
  • If you have Strength+Hammer Mastery you get X% chance to knock down your target with melee attack skills.
Note that Strength and Expertise are in there intentionally, they do no longer have their primary effects, they are just normal attributes, that happen to have more masteries possible because they are defining attributes.

Possible you could also get masteries that depend on the combination of 3 attributes.
So
  • if you have Death Magic+Channeling Magic+Inspiration Magic you get X energy whenever a creature within your area dies with a cooldown of Y seconds after each dead creature.
Because the best masteries, like soulreaping, would of course be the hardest to get.

Lastly a freebasing system naturally doesn't have named professions.
To avoid players the difficulty's of explaining their function in a team to each other:
Each skill will have multiple titles connected to it.
[skill=text]Blinding Surge[/skill] for example will be Storm Caller, Foe Breaker and Strength Binder.(Or cooler names some1else thinks of, but it means lighting spiker, single target shutdown and Blindbot)
You have 8 skills in your bar, the title you have the most skills of will become your profession while you have that build.
In case of a tie, the higher attribute will decide what job title you get.

All equipment, armor, weapons, offhands and shields will be tied to an attribute.
Different skins for armors are tied to different attributes.

Only elite armors would be tied to attributes that are unlikely to affect armor, like marksmanship.
  • Magical Armor offers 10-60(75) AL at 0-12(16) in the governing attribute.
  • Light Armor offers 15-70(85) AL at 0-12(16) in the governing attribute.
  • Heavy armor offers 20-80(100) AL at 0-12(16) in the governing attribute.

The higher armor at 16 serves as a way to even out the players with lvl 21-29 mobs that seem to have ridiculous armor values.

The base stats of a character would be 30 energy and 4 pips(perhaps or perhaps not slightly modified by race)
  • Magical armor doesn't change these stats.
  • Light armor reduced the pips by 1 and the energy by 5.
  • Heavy armor costs you 2 pips and 10 energy.

Because buying new armor every time you raise an attribute would be a hassle, armor would have to scale with the attribute, just like heroes armor now scales with level(except the AL it currently has would be clearly visible, instead of hidden).
Perhaps with 1 or 2 intervals, such as 0-6 and 7-12 and at 13-16, to save low level players the cost of buying armor at the same price as high lvl players.

The real worth of an armor would lie in the insignias and inscriptions, which would have their prices increases by something like 4 times and their drop rates reduced by the same amount.
All current armors stats, like the warriors +20AL vs physical and the dervish's +20 health(non-stacking) would become armor inscriptions, each armor inscription adds a second requirement to the armor, which you would have to fulfill to get the full bonus.

===================

That is of course in a perfect situation where Anet would be willing and able to balance all attributes and masteries so those could be used together in any combination of 4.
As the world isn't perfect I'll settle for the 2 profession system as well.

Last edited by System_Crush; Apr 11, 2008 at 07:17 AM // 07:17..
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Old Apr 01, 2008, 09:18 PM // 21:18   #3
Desert Nomad
 
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The Professions I would love to see all in GW2 would be following:

Gameplay becomes 1 Class System, because with all those professions out, there will be simple no need then anymore, for a 2 Class System to create Wannabe Professions like Wammos ...

My List:

I. - The Knight
  • Ia: The Lancer
    Spearman Soldiers, the Guardians of the Kings, they lead the Troops on back of their Mounts at the Front. Heavy armored and weaponed with Polearms, they are the strongest of the Defenders, but also the Slowest due to their heavy Armory and only when mounted, they have a good normal movement speed
    • IIa: The Dragoon
      The higher Evolution of the Lancer is the Dragoon, they are more than simple Spearmans, like Lancers. They sacrifice their Heavy Armors for better Movement Abilities and compensate this loss through having stronger and more agile Mounts, unlike Lancers, the Dragoon doesn't ride on Horses, the Dragoon has a special bond with a Wyvern and became through this a Dragon Rider. Dragoons are the most Elitists you can find for Polearm Mastery.

  • Ib: The Templar
    Templar are a Knights, which protect the holy Temples and Lands of their sworn Gods, but they protect not only the Temples, but also their holy Artefacts, that lie in those Temples very often, and are the Treasury of their Kingdoms. The Favor of their sworn God provides them holy Powers, only they can use .
    • IIb: The Paladin
      The higher Evolution of the Templar is the Paladin, their holy Powers surpass by far those of the simple Templar due to way harder prayers and faith in their chosen gods that they follow and crusade for. Paladins are the best Defenders - with their holy powers of divine enchants and especially auras are they the best force against any evil mights at the fronts. They are able to use the divine artefacts of the Temples they protected in the Times they were Templars.

  • Ic: The Nightbringer
    Nightbringers are a kind of Dark Knights. They are the Counter Part of the Templar and Paladins, they have no faith in the Gods. They are not bonded to any Kingsdom and strife through the Lands. Many of them have fallen in the search for power to the evil path and made pacts with the Darkness. But the Darkness doesn't take over the will of the Nightbringer, only if the will of the person is too weak to withstand the control of the Darkness, it can happen. This has driven many of them into insanity. Those Knights get called Nightbrigners, because their appearance is as cold and black, as a night and their appearance has ever something of a deep black mist.
    • IIc: The Shadebinder
      The higher Evolution of the Nightbrigner is the Shadebinder, they are Knights, which mastered the ability to fusion with the Darkness. The Shadebinder is the Shaderunners ultimate goal for Power. Thse kind of knights are very agile and of all knight types the most agressive and agile, while the others set more on Defense or Power, the Shadebinder sets on Agility and evil mights to buff themself
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I. - The Warrior
  • Ia: The Barbarian
    Barbarians are brute strong fighters, with nearly no manners nor behavior, they life for strength and that is everything they know and is their way of law. They specialize on brutal weapons, like Axes, Maces or Morning Stars to deal heavy damage that can easily crush armors or bones at all. Shouts are their way to express their feelings and their rage in battle with that they can either buff themself or weaken foes through decreasing their battle spirit and thus lowering their morale too.
    • IIa: The Berserker
      The higher Evolution of the Barbarian is the Berserker. If it gives any Class in Melee, that deals insane damage, then it can be only the Berserker. In pure destructive power, this Class is absolute unbeatable, but their insane power has also a high cost. Berserkers can only reach this insane might, through increadible high Rage, Hate and Anger, being full of Adrenaline until the Feet Picks nearly bursting. berserkers are masters of every two handed weapons, but mostly they are very specialized in the handling with large hammers, great swords and great axes. Where they hit with those weapon, there will grow so soon nothing anymore, is their devise.

  • Ib: The Dualist
    Dualists are advanced Fencers, which improved their gracefol sword arts and their fight style, in specialization with fighting with Dual Swords and Blade Staffs to increase their powers and to become able to perform deadlier attacks. Their Gameplay is totally set on agility, but not to increase with it their damage potential, more to avoid through it with graceful moves attacks from the enemy or to parry attacks with the weapons, because they have no Shields to block easily incoming attacks
    • IIb: The Gladiator
      The higher Evolution of the Dualist is the Gladiator. as the title says is, this Class seeks ever for new Rivals to test themself. They are similar to barbarians, they live somehow just for Power and the best way to test themself as Dualists is it, to become a Gladiator and to fight there versus the best of the best in big colosseums and arenas. as Gladiators they improved naturally their mastery of dual wielding weapons, becoming able to use also dual axes and maces or flails and the ability to combine different weapons together for dual wielding, but they learn also to handle shields like Weapons, what is special to the Gladiator.

  • Ic: The Samurai
    Samurais are a special Sort of Soldiers of the Canthan Empire, unlike the Armies of Tyria are based on Soldiers, which purpose is it to defend their lands, the Canthan Empire's Army is a Conquer Army with the purpose to be able to conquer an Enemies Territory, if needed. Samurais are more like Legionaires, everyone, can become one, when you want to become one and want to go into their Legion of Samurais, where you will get teached the Way of the Samurai. Unlike other simple Soldiers, the Samurais are not bonded to any troops, any Samurai can act like a 1-Man Troop for themself and are not needed to take any orders from the Empire in times of peace. Samurais are masters in the fight with Katanas, be it either dual wielded 1H versions, the Wakizashis or the bihanders which have a very long and slightly curved blade.
    • IIc: The Shogun
      The higher Evolution of the Samurai is the Shogun. Compared to a Shogun, the simple Samurai is nothing. Shoguns are the absolute Elite of the Elite of Samurais and the very few chosen ones, which are allowed to be the the Emperor's Bodyguards. But in times of war, the Shoguns are also Commanders and lead the Samurais, if the Army needs organisation, when their tactics of pure Chaos and Mass don't work. Shoguns are as Bodyguards of the Emporor absolute masters in self defense and counter attacks. Their fight style is full of tactics and they can create in very short times effective strategies to encounter their enemies, even when they have never fought the foe they fight against in the moment. Theyr abilities to analyze the foe's abilities and weaknesses is incredible, but this is surely the reason, why they are the commanders and bodyguards of the Emperor.
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I. - The Thief
  • Ia: The Rogue
    Rogues are advanced experienced Thiefs, which mastered the abilities of Stealth to become nearly invisible. Their Stealing abilities also improved to being able to steal in the midsts of battles also more from the foe, than only their Money or maybe Trophies, but a Rogue masters also the skills of stripping off a foe's Armory to weaken their Defense.
    • IIa: The Outlaw
      The higher Evolution of the Rogue is the Outlaw. As Outlaw you are a highly wanted criminal, which can even have a high bounty set on your head. This means ,that you will be very quick known everywhere, as whrere you are set on the Wanted List. Outlaws improved also their abilities of ranged fighting over the Rogue, because as Outlaw you must be able, to flee, whenever you have to, and as someone, who has to flee, it is wise to be able to fight from distance. The Outlaw uses because of this Crossbows, because they are very hany to use and on short to medium range they can be very precise and deadly and aiming with them is easier, as with a bow, which requires far more Dexterity, than a Crossbow does

  • Ib: The Assassin
    Assassins are high experienced Ninjas, absolute Masters of their Topic of silent killing and Ninjutsu, the special kind of magic from Ninjas used by their special force of Chakra. To become a Shinobi, a Ninja has to surpass a long training and tests, that will show, if someone has the stuff for it, to become a Shinobi, or not. Assassins are masterful users of Daggers and simple Throwing Weapons, like Shurikens and Kunais. They can concentrate their Chakra Flow to perform either Nin, Tai or Gen-Jutsus, thats like they call their specific finger sign skills, with that they can use magic without having to speak one single word unlike normal mages have to spell first some formulas to cast their Magic "Spells"
    • IIb: The Shinobi
      The higher Evolution of the Assassin is the Shinobi, - Ninjas which are trained perfectionized Killers. With other Words, the most elitist Head Hunters, you could imagine. Their only way to could become more elitist, than Assassins already are somehow, is by improving their deadly arts through becoming masters of the handling with stronger Weapons for the Melee, which can deal deadlier wounds, than simple Daggers and there it gives only 1 answer - the Katar.
      Shinobis learn also far more the handling around deadly poisons and how to fabricate them.
      They are also superior over Assassins in kind of laying hidden traps

  • Ic: The Gypsy
    Gypsies are nomadic Dancers, which travel from town to town to earn money with their dances and entertain so the folks. Gypsies are not normal Nomads anymore. Tehy have learned ways to defend themself and combine this also with their wonderful looking Dances, which can make them to dangerous foes, if you dare to underestimate them.
    • IIc: The Dervish
      The higher Evolution of the Gypsy is the Dervish. Dervishs are generally still gypsies, which got sick of the life as Nomads wandering only from Country to Country from Towns over villages to their next spot, where they will rest for a while to earn money to get new provisions for the next days.
      These Gypsies decided to stop their eternal travel to become farmers. as farmers they learned very quick how to handle Scythes and those peple never forgot, how to dance naturally, so they created their own kind of battle dances over time, using Scythes. The Name of Dervish received those gypsies very quick through mouth propaganda and the evolution made very quick out of certain designations for thsoe Gypsies that townsmans called them their own name
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I. - The Performer
  • Ia: The Bard
    Bards are the performers of Music. Music is their Life. They use the differenst kinds of Musics - from simple Melodies over Ballads and Hymns to Requiems and even other international kinds of Music, like Boleros, Folklore, Minuets, Preludes and Serenades. They use their Music instruments as their Weapons and due to the fact, that Bards can master many different Music Instruments, have Bards a wide choice of "Weapons" they can use and are in combat like little multi talents, being allrounders at Melee, but also at ranged fighting. You can recognize a Bard on their large Hats, which have often some big white or black Feathers as jewellery and naturally their music instrument they carry everywhere around.
    • IIa: The Minstrel
      The higher Evolution of the Bard is the Minstrel. Minstrels are a simple evolution of the Bard, they combine their powers of their Melodies with their Voices to create wonderful songs, which can influence everyone and anything, which will hear them either in a positive way, or in a negative one. How the Minstrel wants it to be. Their melodies are also stronger, than those of the Bards, so strong, that it is said, that Minstrels can manipulate with them together with their clear voices the mind of their foes, when they are weakened or not very intelligent at all to defend themself against this kind of Brainwashing. But for them its more easier to manipulate with this way animals, the best example of this kind of Brainwashing is the history of the Ratcatcher of Hameln.

  • Ib: The Acoustician
    The Acoustician is a special form of the Performer, who doesn't had hisself specialized on Music to amuse other with it, like Bards and Minstrels normally do, as long no one attacks them. The Acoustician chooses the way of Sound for an aggressive fighting style around Sonic. They manipulate the Wind and the Sound to create Sonic Waves with that they can attack their foes, without that they can see, what has hitten them and this force is deadly, because with it, an acoustician can attack the inner organs of your body easily and inner wounds are much harder to heal, than those, which are outside at your Skin.
    • IIb: The Synthezizer
      The higher Evolution of the Acoustician is the Synthezizer. Synthezizers improved their basic knowledge around Sonic Waves they had as Acousticians and are able to produce Sound Waves of any dezibel value. They are able to use the powers of Super Sonic Waves, like Bats can do it, so Darkness is absolute no problem to them and blinding a Synthezizer is absolute senseless, because their with their Sonar Abilities can they locate their foe everywhere. These powers are especially handy for their combat abilities, when they fight in Melee, because they can see like in 360° around themself through their Sonar Powers, what makes them able to dodge attacks very good, because they will know what the foes will do, before they do it, so the only way to fight a Synthezizer efficently is more or less only through Magic, because Magic is the only thign, Synthezizer can't foresee through Sonar

  • Ic: The Poet
    Poets are people, which art it's to express their feelings and thoughts through written Words with their poems. Poems are similar to the Songs of the Minstrel, but their effects are stronger, but their Range is much shorter, than that of Songs, because Poets naturally don't sing their poems with full voice, like a Minstrel does it for his Songs. The "Weapon" of Choice for the poet are Books, he uses Books to receive through them more inspiration for his Poems, because in Books lies the Wisdom of the World. Many people think of Poets, they are maybe Librarians, because they run around with so much Books ever
    • IIc: The Troubador
      The higher Evolution of the Poet is the Troubador. In kind of magical evolution are troubadors much strogner, than simple Poets. They have learned, how to make out of their inspiration they get from their books to make Poems something real. They can make things from what they speak in their poems real through their magic powers. So when they speak for example in a poewm about Siege Weapons, they can summon with their magic such a Siege Weapon in short Time to attack with it their foes, but such kind of things require very much Magic Power. So tinier the things, so lesser Mana is needed for them. Troubadors are Nomads, which travel from town to town to hear from the folks the newest things and latest histories, everythign that could inspire them, but they love naturally too, to speak of they Poems, but also Histories they know from other places. Troubadors are the people, which let the folks never forget the ancient tales and legends of the world, until they become self one day maybe a legend for their epic story tellings with that many children grow up
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I. - The Fanatist
  • Ia: The Shaman
    Shamans are a kind of medics, which specialized onto Healing through help of the Spirits they call, but also Voodoo Magic is a speciality of the Shaman. Shamans are easily recognizeable trough their tropic clothing styles, and body colorings and their primeval looking jewelleries they wear. To others look shamans like fanatic spirit whisperers, which have lost their minds and when someone annoys them, then they will show you, how fanatic they really are with their Voodoo Puppet. People with no clues about Voodoo Magic often call Shamans due to this also Puppeteers
    • IIa: The Spiritualist
      The higher Evolution of the Shaman is the Spiritualist. This evolution has learned over time better, how to call the most different spirits, not only helpful ones, but also aggressive ones that attack others and also spiritualist are able over Shamans to bond Spirits to Items and Weapons to give them temporarely Life. Spiritualists can talk to the Deads in the Mist and can create rifsts between the world of the Living and the World of the Spirits. For these powers they have to perform specific Rituals, that only Spiritualists can do. Spiritualists have one special ability - they can become for short time self ghosts and move through anything, but this power has also a side effect. Spiritulists have to sacrifice for it a physical ability of their bodies - most ones choose to sacrifice their eyelight, because Spiritualists are very intelligent and are able to perform easily the power of the mental eye, so see the auras of the world, so even when they are physically blind, mentally they are not.

  • Ib: The Necromancer
    Necromancers are the multi talents of the Fanatists and more aggressive, then their other counter parts, because their life turns around Death only. Necromancer don't fear the Death - they control it. Necromantic is the Basics for a Fanatic and the Necromancer complete specializes itself onto these Basics until perfection. Necromantic contains Death Magic, Curses and Blood Rituals. They are masters in dealing the most cruel Spells and to kill others is a Necromancers greatest enjoyment, to see others suffer on Pain. No other Profession is able to deal so much negative conditions in short time, like Necromancers, they are like a impersonated Disease, where they are, there will be left after nothing more, than rotten doomed land full of Death
    • IIb: The Animamancer
      The higher Evolution of the Necromancer is the Animamancer. A simple Evolution compared to others, because Necromancers are already Allrounders in their Topic specialized until perfection, there is not much left for them, to become better and stronger, other then to learn how to control Souls. Souls are the next Stage of Undeads. Animamancers can use the Souls of the Dead in various Ways either for themself or as a payment for Grenth to be able to summon very special undead creatures from the Underworld, which are different, than usual Undeads. Animamancer have also learned the special ability to make Soul Binds with themself and others - this makes this profession also alot more useful as Supporters

  • Ic: The Demonologist
    These kind of Fanatics perform pacts with Demons to become stronger, thats why they get called Demonologists, because they specialized on the way, how to make Bonds with Demons and how to become self a Demon, because nothing is a greater wish of these fanatics, than to become a Demon. Many, who seek for Power get into the ban of the Demons, their powers are very attractively to the weak ones. Demonologists have no real weapon of choice, but many use Melee Weapons to demonstrate their Strength, once they transform into their Half-Demon Versions, but theoretically they use nearly everythignand are not bonded to a special kind of Weapon. Demonologists are normally in their real form physically very weak.
    • IIc: The Occultist
      The higher Evolution of the Demonologists is the Occultist. This Evolution made a great difference. As Occultists you will have dangerous foes in front of you, when you get one as foe, other than simple Demonologists, which first have to learn how to handle their new powers and to control them to stay self under control. Full evolved Occultists are able to improvisate all their powers they received from the bonds with Demons. You hear right!! "BONDS". Occultists are able to make pacts with more than only 1 Demon, unlike Demonologists. Occultists are not only able to transform themself into mightly Demons, but they can summon also self little Half Demon Legions that will protect their Master. But also Occultists can't make more pacts with Demons, than maximum 5.
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- Merchant > becomes able to evolve into:
Blacksmith, Alchemist, Medic

- Archer > becomes able to evolve into:
Ranger, Hunter, Scout

- Wizard > becomes able to evolve into:
Elementalist, Chronomancer, Mesmer

- Sage > becomes able to evolve into:
Scholar, Runologist, Psionist

- Jester > becomes able to evolve into:
Harlequin, Illusionist, Oracle

- Cleric > becomes able to evolve into:
Monk, Priest, Exorcist

- Sailor > becomes able to evolve into:
Captain, Corsair, Discoverer
-----------------------------------

So I support the Evolution System, making a set amount of Core Classes, which will be able to evolve with the time into 1 of 3 possible stronger forms, which would be switchable, whenever the player wants through resetting, like in GW1
To make the balancing very much easier, and to make not again the massive fail, to give the game a shitload of wannabe profession, i would give GW2 with all profession liek those just only a traditional 1 Class System, because whith this Evo System, there is just no need anymore for a 2 Class System.

Last edited by Phoenix Tears; Apr 08, 2008 at 01:06 PM // 13:06..
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Old Apr 01, 2008, 11:43 PM // 23:43   #4
Desert Nomad
 
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Guild: Legions of the Golden Aguila [PNOY]
Profession: A/D
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Introduction:
-Each Class would have a Class Tree like in Ragnarok to lessen the Overpopulation of Classes.

Example:

Quote:

Evolution System:

1-1
/Lv.20\
1-2 - | - 2-2
/ \ (2nd | Prof) / \
2-2 . 3-1/2 | 1-2 . 3-1/2
3-1

Legends:
-The Professions are Classefied through Numbering.
The Root Tier is called as 1-1. The Branch Tiers are called as 1-2 also 2-2, Cause of the Alternaties.
While the 3-1 is the Tier which is outside of the Tree, But United with it, Also known as the 2nd Profession.
The 3-2 Tier, will be your 2nd Professions, but classified as a 2nd Tier.
I-I. Soldier
-The Soldier Class would give all the Proper Weaponry for Combat, Swords, Axes(Maces), Hammers and Spears(Javelin/Polearms). Also would be the Tank Type.
  • I-II. Warrior
    -The Warrior is a Class which would revolve around Strengthening themselves so they may withstand Battles and win Wars, They are better in Combat.
  • II-II. Knight(Paragon/Dervish)
    -The Knight's Code of Chilvary is to Defend and Strengthen Allies instead of themselves, For Peace and Justice, They are better in Defence.

I-I. Rogue
-The Rouge is a Sly Fighter, He fights without Notice and Strikes Swiftly.
  • I-II. Assassin
    -They are Skilled Adepts thought how to fight within the Shadows, They are thought in Martial Arts(Fist/Dagger/Claw/Katar) and Assassination(Shadow/Deadly Arts).
  • II-II. Scout(Ranger)
    -Scouts are better in Survival and better in Ranged, They are able to tell the Weakness of an enemy, They would Manipulate their Weaponry(Preperations) or Environment(Nature Spells) just to take down a Prey.

I-I. Cleric
-They are People of Clergy, adept in Healing and Protecting Allies, With no other Voaction.
  • I-II. Priest
    -The Priests have taken a Greater Vocation, Devouting themselves to the Gods and their People, they gain new Healing and Protecting Abilities.
  • II-II. Monks(Smiter/Dervish)
    -Nomad Clerics, They have thought themselves in Smithing Evil and Banishing the weak, They have dropped there Clergical Vows but they have gained the Powers of Gods to not Protect the Weak but to Fight for them.

I-I. Mage
-The Mage is a Wizard who have earned Great ability throught Studies, They are able to Conjure upon the Powers of Nature, Through Sciends, Technology and Magic.
  • I-II. Elementalist
    -The Elementalist is a Mage who have known Greater Magic, in Manipulating more Destructive Magic by Conjuring more amounts of Fire, Water, Wind and Earth, Also learning the Power of Energy.
  • II-II. Alchemist
    http://www.guildwarsguru.com/forum/s...php?t=10224090
    http://www.guildwarsguru.com/forum/s...php?t=10215842
    -The Alchemist is a man of Respect, instead of Studying more Magic he went on to Technology, He uses Technology inspired by the Asurans to summon Beings to Take-down Foes, to Summon Structures to Shelter Allies, To Create Elixirs to Aid Friends.

I-I. Performer
-The Performer is able to Trick Foes, into the Performer's Victory, The Performer holds Great Artistic Abilities which motivates allies to Win.
  • I-II. Mesmer
    -The Mesmer is a Actor who manipulates Energy and Magic also Cast upon Illusion to Foes, Displaying Nightmares or Fake Victory.
  • II-II. Minstrel
    http://www.guildwarsguru.com/forum/s...php?t=10214190
    -The Minstrel takes on its' Performing and Art abilities to a Greater level, They use such abilites to Buff Allies instead of Weakening Foes.

I-I. Shaman
-The Shaman calls upon Legions of Damned Spirits and Undead Souls, obeying to it's Command it can Aid Allies or Mob Foes.
  • I-II. Spiritualist(Ritualist)
    -The Spiritualist calls upon the Spirits of it's Ancestors to Smite Foes or to Aid Allies in Battle, By using their Urns or Weapons as Medium to this world.
  • II-II. Necromancer
    -A Fanatic who obsesses about the Dark Arts, they have earned Greater Ability to the Undead and learn more skills in Cursing and Blood Rituals.

What do you think? I was not only able to fix the Overpopulation Problem but able to add more Classes too.
This may help Newbies in Choosing paths, They can start into Something Small and Grow into something new.
They are able to take on a New Role after Ascension, when you can say they are a bit more Pro now.
So that they may be sure which role to pick.

2nd Profession:
-The 2nd Profession would still be same as before but you only gain skills from the 1 Tier.
Accessing a 2nd Tier for your 2nd Profession is still possible, But only limited to you Profession Tree.
So when you take a Role of a Knight, you have the Choice to take on Cleric or Warrior, but never Monk.
But to take on the 2-2, as your 2nd Profession you need to be in the 2nd Tier too.

__________________________________________________ __________________________________________________ ____________________________


Copied from Previous Post...

@PT
-How come Dervs are from Rouges and Nightbringer doesn't sound well.
I suggest Warlord or tyrant or sumthin'. Also limit the Slotes to 4.
Lastly, I love the Sea Battling ideas^ ^.
Though you won't play GW in somekind of Map Area, It'll be Like Polymock with Moving and Strategy.

@SC
-You'r Idea is quite Intresting^ ^.
Also let us Dual Wield Axes and Daggers^ ^.
Also add Daggers^ ^.

Question:
-Do you think I have to add a 3rd Tier cause I wanna add more^ ^?

Last edited by [M]agna_[C]arta; Apr 03, 2008 at 06:57 AM // 06:57..
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Old Apr 02, 2008, 07:25 AM // 07:25   #5
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Quote:
Originally Posted by [M]agna_[C]arta
Rouge
-The Rouge would be based on taking down Foes while dropping their Defence but they too are hard to beat cause of their Agility.
  • Assassin
    -They are Skilled Adepts thought how to fight within the Shadows, They are thought in Martial Arts(Fist/Dagger/Claw/Katar) and Assassination(Shadow/Deadly Arts).
  • Scout(Ranger)
    -Scouts are better in Survival and better in Ranged, They are able to tell the Weaknes of an enemy, They would Manipulate their Weaponry(Preperations) or Environment(Nature Spells) just to take down a Prey.
Rouge is a type of makeup, you really need to start spelling it as rogue.

Quote:
Originally Posted by [M]agna_[C]arta
@SC
-You'r Idea is quite Intresting^ ^.
Also let us Dual Wield Axes and Daggers^ ^.
Also add Daggers^ ^.
The ones I put up are just examples, there would tons of more masteries covering all kinds of effects.
Because not only the existing primaries have to be covered in the system, but also any skills and buffs that no longer fit classes because they lost their primary.

Daggers, axes and maces would be dual wieldable, I think axes maybe would require a combination of an attribute called Rage and axe mastery rather than expertise.

Quote:
Originally Posted by [M]agna_[C]arta
Edited:
Question:
-Do you think I have to add a 3rd Tier cause I wanna add more^ ^?
3rd Tier? you have 6 schools, or do you mean that all druids must become necromancer after level 15 or so? and all soldiers must become knights?
If you want to add more add more possible choices for the second tier.

Also if you can select your attributes from trainers, what keeps you from combining Soul Reaping, Death Magic and Smiting to make a growsly overpowered character?
Or is it that you can only chose attributes from other classes in your school?

Still that seems wrong because druids are supposed to the foe of all unnatural life, such as the undead a necromancer summons...

Last edited by System_Crush; Apr 02, 2008 at 03:17 PM // 15:17..
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Old Apr 02, 2008, 09:09 AM // 09:09   #6
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Oh, oh, I meant by in GW, Pre-Searing if your a Elementalist.
You only start with Fire and Air, but what if someone want's to get Earth right and outy also Water.
That's why the Specficied Instructors are for.

I just Copy-Paced this.
I was talking to some guy, cause he had that Idea.
But I told him my Idea, to Improve it.

I'll take that out now^ ^.

You get 6 Schools, Then when you get Asceneded you choose a New Role with new Armor or in other Words the Elite Armors.
When your already in Ascended Professions you gain new Skills and etc.

But I want to add a 3 Tier for the Tree, making the Last the Ascended, The 2nd would be change to the Profession the First Tier is the Class.
  • 1st Tier, Classes(Lv.1-19, In Training)
    -You start as Classefied in a class in the Game, giving you Roles in Gameplay and Unique Abilities also.
  • 2nd Tier, Professions(Lv.20-39, Post-Training)
    -Once your Training is Complete you'r Last Choice to do is choose a Profession before the Journey you are to Embark.
  • 3rd Tier, Ascendants(Lv.40, Hero)
    -After the Long Training and Journey, Powers given to you by the God's Favor are within you and have Strengthened you.

So the 1st Tier is the just Normal abilities, The 2nd Tier is that you already have Expertise on the Role you taken part. The 3rd Tier, is the Higher role given to you by the Gods.

Also I am not sure bout the Druid Part^ ^.
I don't know much bout Druids, You sure they are like that?

1 Edited:
-Please I need you Comment bout the 3rd Tier, I it's too much or if it's Fine^ ^.
Cause I'll be Adding some more in my Mind XD.

2 Edited:
-I am going to add the, 3rd tier Now^ ^.
I'll take it out if you guys hate the idea^ ^.

Also Let's read a Tribute to Healers everywhere^ ^.
http://my.mmosite.com/jopierre/Blog/...f2d15f5bd.html

I sworn I've posted those pics before XD.

Last edited by [M]agna_[C]arta; Apr 02, 2008 at 02:06 PM // 14:06..
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Old Apr 02, 2008, 02:09 PM // 14:09   #7
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I'm ready to go with the 6 core classes. I believe they cover just about all roles in a game. There is no need to have to classes for the same job.
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Old Apr 02, 2008, 02:47 PM // 14:47   #8
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@MC: uhm Dervishs count under the Rogue Line, because Dervishs are poor people, they are Nomads which travel from town to town and the only thing, they can good, is dance. Their dances are swift and agile with grace, they have everything to be an evolution of a simple thief, which is the profession about agility ...
Would this be RO, you could name Dervishs also Gypsies XD, it's theoretical identical, only that Dervishs are an other culture
****

Uhm, try it better, try to find a good name for a Dark Knight, btw. Black Knight or else known as Death Knight, which isn't based on 2 words, like these. Professions of GW should and will have I think like in GW1 all Names, which have only 1 word, because it makes it esier to give them al nice looking shortcuts like [W], [R], [E] and so on ... and when somethign exists with same first letter for the Shortcut, that the followign letter needs to be only in small, like [Ri] and [Mo] The same would should it get handled in GW2 imo.
if you give the game now a profession beign called Dark Knight, the shortcut must be then [DK] and this looks imo dumb, when under a bunch of professions with all single worded names is one single, with double worded name...
Everythign looks simple better, when it gives the player the impression of beign like a unit. Al the same system.

Nightbringer was the only good name, I could imagine for a profession, that will be based on Dark Knights, because Shadowbringer sounded far more stupid. Shadowrunner would be again better, but i dunno, its really hard to find something good and fitting for Dark Knights for a 1 good worded name.

About Sea Battles, I can imagine, that they surely would be instanced, if we get them. Works simple better and would allow the devs to give us more dramatic sea battles with enough people, say 12 vs 12 or more.
-----

I think it would be better to set the 2nd level line for 2nd evo on 50 instead of 40, and that for 1st evo on 25 instead of 20.

About your Rouge Problem. Ya, its ROGUE lol, why spell it so much people, mostly Brazilians, and other people from Island Nations ever Rouge XD lol
Whats so hard to turn around the U and the G for a correct spelling ? XD
-----

PT Update:

Changed Core Profession Name "Acolyth" into "Cleric"
Next Steps:

-Will bold my stuff more, to give the post a better overlooking structure
-Remove unneccesary Chit Chat OT that made the post only longer, than needed
-Post little Descriptions to the Classes similar like MC made
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Old Apr 02, 2008, 03:06 PM // 15:06   #9
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Lol, you to do list made me lol^ ^.
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Old Apr 02, 2008, 03:36 PM // 15:36   #10
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Quote:
Originally Posted by [M]agna_[C]arta
Oh, oh, I meant by in GW, Pre-Searing if your a Elementalist.
You only start with Fire and Air, but what if someone want's to get Earth right and outy also Water.
That's why the Specficied Instructors are for.
Oh ok.
Though I think its already like that in factions, Talon teaches axe mastery you start with sword and theres some guy that teaches hammer somewhere too(he sends you to fight some corsairs I remember, but not his name).

Also if it works that way druids can't select necromancer attributes so everything is fine.


As for the druid, yea many are. It is a druids job to preserve balance in nature.
That is why they can't spam their natural disasters like an elementalist spams his spells, that would upset the ecology of wherever they are, they have to use their damage spells sparingly.
Also undead and elementals(I forgot those) are unnatural life, their mere existence is a danger to the cycle of life. So most druids dislike necromancers and shun undead, also a small group of druids gets fanatical and can become undead hunters(<< evolution, hint,hint)

Also, sorry.
I used the wrong therm before; you don't have 6 schools. What you have are 6 arch types.
Schools are like axe mastery vs. hammer mastery and air magic vs. blood magic. Things that aren't really useful for using together, so you have to chose between them for fulfilling the same goal.


Lastly I like the idea of dislodging classes then combining them again, its a nice way to do a evolution system.
But I still wonder how you plan to counter the thinning it creates.
If all shamanic abilities have to be split over druids, necromacers, lichs(evolution of a necromancer where they become undead themselves for better defense(stole that prof from AoC as FC decided to drop the 3rd tier in AoC, so it will never have Lichs)) shades(a good class for combining ritualists and necro's; they can temporarily become spirits to teleport/shadowstep(through walls) or to attack foes from the inside)
That means there will either not be that many skills for the shaman or that the secondary professions only get a few more skills unique to their evolution.
How do you keep all <enter profession here> from being almost the same if there is only a limited amount of skills to spread amongst them?

Last edited by System_Crush; Apr 02, 2008 at 04:02 PM // 16:02..
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Old Apr 02, 2008, 03:43 PM // 15:43   #11
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O, I also need help in naming the Classes^ ^.
Fir the 3rd Tier, can you please Fill in the Blanks for me^ ^.
Please and Thank Yuo^ ^!
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Old Apr 02, 2008, 07:49 PM // 19:49   #12
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Quote:
Originally Posted by [M]agna_[C]arta
O, I also need help in naming the Classes^ ^.
Fir the 3rd Tier, can you please Fill in the Blanks for me^ ^.
Please and Thank Yuo^ ^!
Theoretically you have already a 3rd tier...

Core Profession (Tier 1 *Level 1-29), Master Profession (Tier 2/Evo 1 *Lvl 30-59), Elite Profession (Tier 3/Evo 2- Final Evo *Lvl 60-100)

So you are:

Core for 30 Levels
Master for 30 Levels and
Elite for 40 Levels

Makes 3 tiers ^^ What you give the game with 3rd Evos for all Core Professions is imo a 4th tier, uhm Reincarnation like in RO ? XD
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Old Apr 02, 2008, 09:36 PM // 21:36   #13
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As much as I like tiered character professions, I really don't like the idea of them in MMO's. With your idea, we would have 36+ professions, which would be impossibly hard to balance. The thing I like Guild Wars for is its simplicity, and 36+ professions =/= simplicity. Also the easier we make it on the devs, the easier they make for us to enjoy the game.
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Old Apr 02, 2008, 10:30 PM // 22:30   #14
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I do like the idea of a 3 tier system for the characters. So I will give my opinion on what it should be, but I'll be adding a new tier as well *which is tier 1 for me*, also the new tier is a basic Idea of what the profession does, not an actual name for the professions. Also, this is based on the idea that the level cap is lvl 50, which is what I believe it should be.

The first tier is what you decide when you make a character, the rest are in game. The second tier is your actual profession, which cannot be changed. The third and fourth tier as just choices you can make when you progress, these tiers do NOT have to be made.

General Idea of Tiers:
Tier 1: Trainee *no real profession, this is where you decide what profession you will be for the game* (Lvl 1-9)
~Tier 2: Class *you have the first rank in the profession* (Lvl 10-29)
~~Tier 3: Profession *this is where you gain a "secondary" in comparison to GW1* (LvL 30-49)
~~~Tier 4: Hero *This is where you can gain secondary professions other then your original in comparison to GW1* (Lvl 50)

Professions:

I. Fighter: You deal damage primarily through weapons *ex. warrior, ranger, assassin*
I.I.I Warrior: -A basic "Tank" idea, heavy armor, high medium damage, high health. Can dual-wield 2 handed weapons with enough strength.
I.I.II Paladin: -A Warrior that has chosen a path of the "Holy Fighter," wields one-hand weapons with shields.
I.II.III Dervish: -A Paladin that has gone further into the glory of the gods, wields only one-handed weapons with no shields because the gods protect them now.

I.I.III Forsaken:-A Paladin that has left the glory of the gods, wields two-handed and one-handed weapons now.
I.I.II Barbarian: -A Warrior that has chosen the path of of the brutes, mainly wields two-handed weapons.
I.I.III Berserker: -A Barbarian that has gone deeper into a insane fighter path, mainly dual wields two-handed bladed weapons.
I.I.III Brute: -A Brute is a Barbarian that has receded from the path that would lead them to be a Berserker, mainly wields two-handed weapons with shields.

I.II.I Acrobatic: -A fighter that is based not on toughness, but on agility. These fighters wield bladed weapons, and some even dual wield the one-handed weapons.
I.II.II Stalker: -An Acrobatic that has learned to stick to the shadows and is a mercenary for hire, wields one-handed weapons and dual wields them.
I.II.III Ninja: -A Stalker that has become a mercenary for hire and uses the shadows all the time, wields one-handed swords and daggers, keeping one hand free in case of emergency.

I.II.III Assassin: -A Stalker that uses less shadows and now only deals in killing, dual wields weapons only.
I.II.II Rogue: -An Acrobatic that keeps to himself and works for no one but himself, wields 1-handed weapons and sometimes shields.
I.II.III Thief: -A Rogue that constantly steals from others only to gain for himself, wields 1-handed weapons only, to be able to maneuver more to escape close calls.

I.II.III Assailant: -A Rogue that decided to work more for the community and less for himself, wields all bladed weapons but does not dual wield.

I.III.I Archer: – A Fighter that deals with distance weapons.
I.III.II Ranger: -An archer that has left society to become in-tuned with nature.
I.III.III Druid: -A Ranger that has become completely in-tuned with nature.

I.III.III Hermit: -A Ranger that has lost being in-tuned with nature but refuses to return to society.
I.III.II Militant Archer: -An Archer that has gone into military training.
I.III.III Spear Master: -A *name undecided* that has learned how to master a spear alone.

I.III.III Bow Master: -A *name undecided* that has learned how to master both types of bows.


II. Caster: Do your work through spells and magic*All weapons are Staff, Wand, and Focus*.

II.I.I Priest: -A person who devoted his life to the gods.
II.I.II Monk: -A Priest who uses blessings from the gods to do their will.
II.I.III Healer: -A Monk who only protects and heals others.

II.I.III Cleric: –A Monk who does the "dark" work for the gods.
I.I.II ??? -???
II.I.III ??? -???

II.I.III??? -???

II.II.I Wizard: - A person who manipulates the mind and elements.
II.II.II Elementalist: - A Wizard who manipulates the elements alone.
II.II.III ??? -???

II.II.III ??? -???
II.II.II Mesmers - A Wizard who manipulates the mind alone.
II.II.III ??? -???

II.II.III ??? -???

II.III.I Warlock: – A person who calls upon dark forces to do his bidding.
II.III.II Necromancer: – A person who raises the dead to follow his every command and curses his enemies.
II.III.III ??? -???

II.III.III ??? -???
II.III.II Ritualist: - A person who calls forth spirits and channels energy to harm and help others/himself.
II.III.III ??? -???

II.III.III ??? -???

Feel free to edit this list, this is just what I came up with, and I am bad with profession names so I wouldn't mind lots of changed there. Also, as much as I like the tier system, and I think it would be good to have this, I think it would be easier to just have what I put as tier 1 and 2, maybe 3, in the game. If it the 4th tier *which some later don't have cuz I ran out of names and Ideas* is removed then the tier system would be like this:

General Idea of Tiers:
Tier 1: Trainee *no real profession, this is where you decide what profession you will be for the game* (Lvl 1-4)
~Tier 2: Class *you have the first rank in the profession* (Lvl 5-44)
~~Tier 3: Profession *this is where you gain a secondary in comparison to GW1* (LvL 45-50)

If the tier system is put in, I think that secondary professions would not be a good idea, mainly for simplicity. So with my system, there would be 24 profession possibilities in the end, with 4 tiers. And there would only be 12 for a 3 tier system.


Edit: Changed the format of my list, hope this is less of an eye sore.

Last edited by Konig Des Todes; Apr 03, 2008 at 10:39 PM // 22:39..
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Old Apr 02, 2008, 11:49 PM // 23:49   #15
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I think the one I made is simple, well not simple, simple.
Cause you'll feel the Simpleness in-game.

Cause again, You gain a New Tier Automatic in your Gameplay.
The Further you are the Higher you'r Tier is.

So their won't be Elitism cause You'll meet people in same Levels.

You'll be playing without realizing the Complexity of the System.

Once your char is ready, You'll just feel excitement for the New Armors and Skills^ ^.

The Problem now is that GW2 they are gonna raise the Level Caps, cause of crazy noobs.
The Longer the Level Cap possible, the Higher the threat of Elitism to us.

Edited:
-Romved the 3rd Tier, it seemed to increase the Complexity of the System.
I want it simple like Metroid does^ ^.

Last edited by [M]agna_[C]arta; Apr 03, 2008 at 12:05 AM // 00:05..
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Old Apr 03, 2008, 12:11 AM // 00:11   #16
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I think if there is a tier system, there should be some way of going back and changing whatever it is you chose. Maybe you get "Ascension" or something like that and then you can change your third tier at will? I want my monk to be able to heal and sometimes smite if I get bored.
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Old Apr 03, 2008, 01:30 AM // 01:30   #17
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@MC: At who do you talk now ? At Azazel, or at me with your Posting?

If you talk to azazel, then Ive to agree, that your System looks compared to that stuff, Azazel has written there muhc more simple and better understandable on 1st sight.

as long, as the Tiers don't raise up into a ridiculous amount, there won't be too much elitism. As long as Anet doesn't fail at balancing the Character Development System around leveling the Characters, there won't exist senseless grind later in GW2. Players simple should be able to reach the max level in a humanous amount of time effort, which is maximum 1 to 3 Months!!
It should absolutely last not any longer to create a Chara with lvl 100 with normal playign the game and its story, without any excessive grinding being required of the player, that players have to become first hardcore gamers to have a chance to reduce the required time effort for 1 Lvl 100 character to a normal pace.

It's a total "NO GO" to expect from casual to normal players to mutate into hardcore gamers, just to be able to max characters in short enough time. No, GW2 should absolutely not turn into a RO Clone in regard of the Character Leveling Pace, beause that of RO was absolutely terrible unbalanced. As experienced RPG'er you could see there, that the people of gravity had absolutely no clue how to balance this, so that leveling a character makes fun and is not in the high levels only pure grind ... RO has there a Leveling Mentality, like you know it from Offline RPG's and thats not the way, how MMO's should be handled like.
----

If you talked to me, I've to disagree. I think my version is yet a bit easier to realize, because too much tiers is also bad. It's imo best to stay at 2-3 Tiers and that what you make there yet, looks to me at the moment more, as if you make 4 Tiers and you don't realized it yet only not XD ^^
But I'll see, what I'll see, if you edit your posting further, until you say, your Concept post is "complete", as mine is yet also incomplete and looks atm more, as if I could post at the lowest line best first a

"This is under construction"- Shield ^^

Because I'm, like I posted in my next Stesp, I'll reformat my posting, as you can see it at ~50% now *g* (you wanted organisation, I'll give you organisation XD) (<-- wants price now for biggest novel writer 2008 lol)


@Azazel: I personaly think, your Concept there will need also a Reformat ^^
You ppst looks atm more only like an unformated Listing of professions, that doesn't show, what with what should be linked and how the System should work in your opinion.
What I personally can see in the moment only is a compressed List of some profession, which gets more and more to the end incomplete due to your, sry to say "unability" to name profession, but you already make no hype about it and you say this also more or less through the flowers
Howeve,r when i look at the momentanous list of yours, there are many profession names under, which are totally unneccessary or at at all no professions anyhow, btw. name I personally would NEVER name a profession so, like you and many others do.


Examples:

Dervish > Dervishs are no Paladins, they are Dancers and a kind of Nomad and for GW1 a totally failed Concept that has to be changed for GW2 to something, that is correct for them. That has not to mean, that they should loose their ability to shapeshift, but hopefully in GW2 it won't be god Avatar, but something els, that has also a far bigger variety, maybe shapeshift into Half Demons. as Half Demons anet can give this Class far more Avatar Skills, than in GW1 due to the limitated amount of gods >.>

Forsaken > This is no name for a Profession, this is something, similar to the paragon, which is also no name for a real Profession. Forsaken is just only Adjektive Word.

Brute > Same as Forsaken, this is simple no name for a Profession.
Just read the following sentence through your mind, to understand maybe:

"Hey you!!, I' see you for the first time here, what are You?"

"You ask Me? I'm a Brute!!"

This sounds simple weird, especially when you know, what "brute" means translated into other languages, like German for example.


Acrobatic/Acrobats > < however now, for gods sake, please stay on "Monks" or so, for a melee class about agility with martial arts or so and even when callign such a profession Acrobat, they surely absolutely never use any Blade Weapons liek Swords or Daggers.. they would use Staffs for Melee, Nunchucks are fight simple bare handed.
and when I see, how often you cross call all your professions there, it gives me the X_X

You call there Thiefs "Rogues",Stalkers "Acrobatics", then Acrobatics "Fighters" which is your term for the Warrior Archetype of Prfessions and not the Thief Archetype ...
Really, for the sake of your posting, format it better *g*

Assailant > again just a name, that is no profession at all, it sounds and looks alone, as if a small kid would have just only merged 2 names together with one beign "Assassin" and the other being "Merchant" or so XD and et voila, the Assailant is being created >.>
Really, this can't be serious, also translated it means nothign else, than "Attacker" and what is this please for a name for a Profession ???


Druids > totally misplaced there. Druids have nothign from Archers or anyhow from Rangers at all. Druids are a kind of Mage, which can use Nature Magic and can shapeshift into Animal Forms. Also Druids are a kind of Medic, which know very much about Herbs and Healing Potions/Elixiers ect. and this way could be also described as Biologists with some skills as Alchemists in regard of special knowledge about Biology around any Herbs, Plants, Flowers, Fruits and Trees ect. Their "Weapon" of choice would be also Magic Staffs and Wands and not Bows


Military Archer, Bow Master and Spear Master: Not to mention, that those names totally sound silly, these ones look simple totally uneccessary to me personally.
A Ranger or an Archer at at is a "Bow Master" to me and only because someone has made a a training on military makes someone not a better archer, then someone else, which learned how to handle his bow perfectly in other ways, because there are also other points, which make out of an archer a good archer, like Dexterity, how much talent you have at all, how much strength you have to span your Bow, because so more you can span your bow, so strogner can you shoot and so more precise and deadlier can be your shots, because so faster your arrow flies, so more precise it can be shot into a target, as when it flies more slower and will land so earlier into the ground are will get pushed through the winds away from its original flight route

However, enough of this, next point:


When I read your posting, I had often to think, that you don't really have looked, what you write there, because many things are simple unlogical, especially i mean this nearly only now to the points of what weapons you professions should use there.


At some stuff you've written:

They should be able to dual wield two handed weapons oO .err lol wut ?

You know that you need 2 Hands, to wield bihanded weapons, or ? How the heck should a character be able to weild in 2 hands 2 weapons, which are both needed to hold with 2 Hands each oO ...
Our Characters DON'T have 4 Arms !!! rofl ^^ I hope this was only a typo and not meant serious XD
--------
2 handed Flails oO ? lol.. never heard of this. i personally ever thought, a Flail is only a 1H Weapon *g*
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Ninjas, that should use Axes oO lol, what next ? Should Pigs be able to fly ? XD

Brute, that should be able to wear 2 handed weapons together with SHIELDS ... lol, now you really make pigs fly XD

Archers using spears oO omg, really, into what want you to turn GW2. Into a game, full of Weapon-Multi Talents, where every profession should be able to master a half douzend of different weapons,under them also stuff, these professions would normally NEVER use as weapon, because they simple don't fit and belong to the profession at all.

Please don't turn GW2 again into a game full of Wannabes, where Rangers run around with Hammers, Assassins run around with Scythes, Warriors run around with Magic Staffs and Monks run around with Spears -.- Each profession should look, work and act logical hopefully in GW2, what should mean, no class should be able to wield any weapon, that doesn't fit or belong to this profession in kind of a logical view to them. This was ever also one of GW's biggest balancing flaws about this dumb 2 class system, that it allowed all professions to use all other weapons with nearly the same efficieny as their primary versions and enabled the players to create also the most unlogical profession/weapon combinations, which made the characters not only unbalanced, but also looking totally weird, ugly and misplaced, but players play naturaly every shit, as long it is powerful >.>

PS:

Quote:
Originally Posted by [M]agna_[C]arta
@Azazzel
-You'r Format is ugh, Eye-Crazy.
Cause you just using "~" to tell which rank that Char is very bad.
Both to you work and our eyes -_-.

@PT
-Dervishes still have Religion in them >_>.
http://en.wikipedia.org/wiki/Dervish

1. Ugg, XD lol, you beat me in telling the whole thing in short sentence XD rofl, but i want so or so the Guru Novel Writing Price 2008 *g*

2. Yes, they have a religion, but that makes this profession on first sight not Paladins. Paladins are god blessed Disciples of the Gods, holy "Knights" which have sworn to live in the Name of their chosen God. Dervishs are no knights, they are poor Farmers and Ex-Nomads, which are famous for their Dances and not for their Religion ...

Last edited by Phoenix Tears; Apr 03, 2008 at 01:48 AM // 01:48..
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Old Apr 03, 2008, 01:39 AM // 01:39   #18
Desert Nomad
 
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@Azazzel
-You'r Format is ugh, Eye-Crazy.
Cause you just using "~" to tell which rank that Char is very bad.
Both to you work and our eyes -_-.

@PT
-Dervishes still have Religion in them >_>.
http://en.wikipedia.org/wiki/Dervish

Last edited by [M]agna_[C]arta; Apr 03, 2008 at 01:43 AM // 01:43..
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Old Apr 03, 2008, 04:55 AM // 04:55   #19
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Well, never bothered making such a list with so much info to cause an eye sore, and didn't think about it, go ahead and give names for professions if ya want, it was just a basic Idea of how I think a tier system should work, and as I said, I was running out of names *which are, in fact, the names you put out PT*, not just the ???'s spots.

Quote:
Originally Posted by Phoenix Tears
Please don't turn GW2 again into a game full of Wannabes, where Rangers run around with Hammers, Assassins run around with Scythes, Warriors run around with Magic Staffs and Monks run around with Spears
That was not my intention, go ahead and change the weapons around too, I just wanted to have some weapons able to go here and there, with melee only. As for the "Rangers with Hammers... Warriors run around with Magic Staffs and Monks run around with Spears" I never said that. Rangers got bows and crossbows, monks got staves wands and focuses. No wanna-bes in those.

For the Bow master and whatnot, I put those in to balance the "ranged fighter" out a bit more, since the other 2 types of fighters have 2 sub classes and then each of those have 2 sub-subclasses. Also, by archer, I meant a ranged weapons expert.

For Druids, I put them as rangers who are in-tuned with nature, sure there are many references that don't combine them with bow-users, but there are many that do. And I was going off of those that do.

As for the 2-handed weapons part, that is based off of Diablo 2's Barbarians, who are able to dual wield 2-handed weapons.

In short, my idea is incomplete, some of the incomplete parts you hit, other stuff you attacked are just "different sources" and/or "different opinions."
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Old Apr 03, 2008, 06:59 AM // 06:59   #20
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It was meant with no offense.
I was just saying it hurts my eyes maybe if you can use a diff layout, pleeaase^ ^.
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